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I've seen the threads "make games not engines" which was The main reason i was maintaining myself far from ogre , but i am established i is likely to make my own sucky game motor , rendering pipeline wiki provides a way to use ogre 3d into game motor ?

There's a fair bit of info about how to start. The less complicated the framework the easier it will be for you to combine it with your game motor.

crucio777 wrote:so my question is the best way to combine ogre 3d into my very own game engine , all the tutorials out there only exhibit how to add libraries to it (i am sorry if I'm lacking anything)

Rather very simple. And yeah, be cautious with MMO's. Folks normally vanish into nowhere The instant they declare a will to try their gamedev competencies with a little bit

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The flightsimulator would involve some extra subtle terrain solutions wheras an indoor Moi shooter would demand no terrain whatsoever. A RTS could possibly need to have no physics (wheras they may be eyecandy), but it's the core of a racing game.

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bstone has a point come up with the game initially then Verify to discover if ogre can do it (most likly Certainly).

i know it feasible to do so i observed an open source game motor doing so click here i have mailed them but no respose yet , i can't utilize it bring about i can't compile it but , i can not comprehend it possibly

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